Rules – 4RaBet


Introduction

  1. By registering with the Company and using the Company’s gaming services and/or by checking the box “I accept these terms and conditions” (or any other similar wording) and downloading, installing, or using the software, you agree to be bound by the terms of the User Agreement in full and without reservations. Thus, the User Agreement constitutes a binding legal document between you and the Company, and the Agreement continuously govern services.
  2. The Company’s software, which is provided in downloadable and non-downloadable versions and through an Internet platform or an alternative platform (“Software”), allows you to use our gaming services (“Services”). The Company reserves the right, at its sole discretion, to suspend, modify, remove or add Services or Software without prior notice. The Company does not bear any responsibility for losses incurred by you as a result of any changes, and you have no right to present any claims to the Company in this regard.
  3. You must only use your account to access the Software and Services, and under no circumstances may you use another person’s account to access the Software and Services. If you attempt to use the Services with any other player’s account, we have the right to immediately close all your accounts, withhold all funds in your gaming accounts and prohibit you from using the Services in the future.
  4. If necessary, the Company may, in its sole discretion, prohibit the registration or use of multiple accounts by you or any player from the same family or player living in the same household. The Company is not responsible for preventing multiple account registrations. However, may take action, including withholding funds in all such game accounts, against anyone creating numerous accounts, including, without limitation, situations where accounts are registered in the same household regardless of the credentials provided when creating such accounts.
  5. Legislation and jurisdiction. These Terms shall be governed by and construed in accordance with the laws of Curacao. You unconditionally submit to the exclusive right of the courts of the jurisdiction of Curacao to resolve any disputes (including claims for compensation and counterclaims) that may arise in connection with the creation, legality, action, interpretation or action or the legal relationship established by the Terms or in any way arising from the Terms.

Acceptance of the Terms and Conditions

  1. If you do not agree with any of the User Agreement provisions, you must immediately stop using the Software and remove the Software from your computer and/or any other device.
  2. We reserve the right to supplement, amend, update and change any terms and conditions of the User Agreement from time to time, notifying you of such additions, adjustments, or changes by posting a new version of the User Agreement on the appropriate page of the websites of all our own and third-party brands. Any revised version of this Agreement will become effective 14 days after it is posted on the Website or earlier if required by applicable law, regulation or directive. If you continue to use the Services or Software after the above-mentioned period, it will be considered your acceptance of the User Agreement’s changes. It is your responsibility to familiarize yourself with the proper, current terms and conditions of this User Agreement, and we recommend that you check it regularly for updates.

Legal Requirements

  1. Online gambling may be illegal in some jurisdictions. You acknowledge and accept that the Company cannot provide you with legal advice or guarantees regarding your use of the Services. The Company does not make any representations regarding the legality of the Services in your jurisdiction. Before registering with the Company and starting to use the Services, check your jurisdiction’s relevant legislation.
  2. The Services are intended only for those users who are not prohibited from gambling on the Internet under the relevant jurisdiction laws. The company does not intend to allow you to violate applicable laws. You represent, warrant, and agree to ensure that your use of the Software and your use of the services comply with applicable laws and regulations. The Company is not responsible for any illegal or unauthorized use of the Software and services by you. If you have doubts about the legality of your use of the Software or services under the laws of a jurisdiction, consult the legal counsel of that jurisdiction. By accepting these terms, you consent to assist the Company to the best of its ability to comply with applicable laws and regulations. 
  3. Persons living in countries that the Company does not serve are not allowed to open gaming accounts with the Company, make deposits or use the Services. Players from these countries have been blocked from accessing the company’s websites. The Company reserves the right at any time and at its discretion to make changes to the list of countries whose territory it is prohibited to use the Services. Any such change may take effect immediately.
  4. Permitted Participation.No person under the age of 18 or, in accordance with the laws of a particular jurisdiction, is under the accepted age to participate in activities included in the Services may under no circumstances download the Software or use the Services. And any person under the approved age who downloads the Software or uses the Services is in breach of the terms and conditions of this Agreement. The Company reserves the right to request proof of age at any time in order to ensure that persons under the age of majority do not use the Services. The Company may close your account and stop you from using the software or the Services if you fail to provide proof of age, or the Company suspects that you have not reached the approved age. The company reserves the right to block any funds in your gaming account until your age is verified.
  5. We reserve the right at any time to verify the authenticity of your credentials, such as your name, address, age, and payment methods that you use, requiring you to submit all the necessary documents for this verification. These documents usually include proof of your identity, your residential address (such as a utility bill), and the payment method you are using. If necessary, we can demand from you notarized copies of these documents, i.e., documents with a public notary seal and signature. The term of documents verification takes from 24 to 72 hours, depending on the day of the week. If the player refuses or ignores our request for the provision of these documents, the Company may, at its discretion, close his account and withhold all the money that might be in his game account. If the documents you send to us do not pass our internal security checks; for example, if we suspect that you have sent us fake papers, or that your documents contain falsified information or have been provided to us for the purpose of misleading, we will not treat these documents as legitimate and tell you what we really think about them.
  6. We reserve the right, at our sole discretion and for any reason, to verify the personal data of any player and request any relevant documents, including (and not only) to carry out any operations to confirm the identity of a player and check his creditworthiness, as well as request data from his personal history. Depending on the specific case, such checks may include (and not only) the verification of the player’s registration information, including his name, address, age, and profession. The company is not obliged to inform the players about such checks. We also reserve the right to seek assistance from third-party companies that will perform these checks as needed. The company may, at its discretion, close the player’s account and withhold all funds on it if the results of such verification are unsatisfactory or uncertain.
  7. No employee, director, representative, consultant or agent of the Company or any other company in the corporate group of the Company, or its suppliers, sellers, or non-brand partners has the right to directly or indirectly use the Services both during their employment and for 24 months after its completion. This restriction also applies to the relatives of all of these persons. In this context, “relatives” means, but is not limited to, wife or husband, parents, children, partners, brothers, and sisters.

Responsible Gaming

  1. Responsible gaming is an essential part of our company’s customer service policy, which is why we take very seriously the problems that can arise from gambling addiction. We consider it our direct responsibility to protect players from excessive playfulness and to prevent minors from gambling.
  2. We want our service to be as convenient and functional as possible so that it is ideal for an exciting pastime. Unfortunately, for some gamblers, gambling can turn from an exciting hobby into a problem.
  3. We fully support and share the Responsible Gambling Policy used worldwide, and we do our best to ensure that our customers enjoy safe and fun gambling without losing control.

Control service 

Gambling in a bookmaker’s office is just entertainment, an excellent way to have a good time, enjoy your favorite team’s game, and find like-minded people among other players. However, while having a good time watching games and gambling, it is worth remembering that it is necessary to observe control.

Absolutely every bettor must always remember:

  1. The main goal of the casino is long-term fair cooperation of the project with a responsible adult user. And licensed slot machines are aimed at allowing players to:
  • have fun and enjoy time;
  • feel a surge of inspiration;
  • try your luck;
  1. Get pleasure from winnings, bonus games, prizes, and just high-quality addictive gameplay.
  2. Gambling – is only a form of leisure, not a way to earn money; you should not lose your sense of control;
  3. In case of loss, you should not try to win back immediately because there is always a chance to win next time;
  4. Start the game, provided that you can only spend the amount you have and no more;
  5. Keep a close eye on the time and amount of money you spend on the game.

Following this license, its discretion, and legality, the license holder is not allowed to offer its services in the United States, the Netherlands, France, the Dutch West Indies, and Curacao. The licensee is obliged to familiarize himself with the territories’ local laws and requirements in which he intends to offer his services. Before reporting such a discrepancy, make sure that the license owner is not working with multiple licenses, which allows you to operate in the above regions legally.

Your account

  1. Your account is solely for your personal use and may not be used for any professional, business, or commercial purpose.
  2. We are not responsible for access to your account by a third party. Under no circumstances will the Company be liable for any damage that may be caused to you due to the misuse of your password by any person for unauthorized access to your account. All transactions in which your username and password were entered correctly will be considered lawful, regardless of whether they were authorized by you or not.
  3. The funds in your gaming account should not generate any interest.
  4. Before any funds are debited from an inactive account; we will make every effort to notify you through the most relevant contacts you have left. However, you can contact us at any time and request access to any amount of funds if it was in your account before the account became inactive. After your request and verification of your identity, we will review it as soon as possible and restore your account’s access and the funds available on it if we have such possibilities. If we are unable to regain access to your account, we will refund those funds directly to you.
  5. The company can deduct any amount that you owe us from your gaming account’s positive balance at any time. For example, in the event that, after covering a bet on your account in connection with your use of our sports betting services, a recalculation is required, the Company has the right to deduct any necessary amount from your gaming account.

Opening an account

  1. To use the services of the Website, you must open an account by entering your email address and choosing a password that will subsequently be used to log in to the system.
  2. If you have any questions or problems during registration, you can contact the support service by e-mail indicated in the section contact.
  3. You can only open one account on the Site. Only one account is allowed per player, household, postal or IP address, computer, or other devices. All other accounts you open on the Site will be considered “Duplicate Accounts.” Suppose the Duplicate Account opening is associated with the loss of access to the first account or for any other valid reason. In that case, it is imperative to notify the Company of the desire to open a Duplicate account and obtain permission to open the Duplicate account from the company’s administration before opening it. In all other cases, the Company has the right to close any or all of your accounts immediately. In which all transactions made from the main and duplicate accounts will be invalidated; any refunds, winnings, or bonuses that you receive when using two or more active accounts will be lost and might be claimed by us, and you will be required to return to us any such funds that have been withdrawn from any of your accounts upon request.
  4. The Company is not obligated to return any funds that may be in the balance of your accounts and reserves the right to unilaterally decide to return any lost funds that were used to place bets from any of your accounts.
  5. The Company does not accept requests for the return of lost funds and initial deposits from any of your accounts if the Duplicate Account was opened intentionally in order to receive bonuses and other promotional offers from our site, as well as in the case of opening Duplicate Accounts for the sole purpose of returning initial deposits in Duplicate Accounts, which will be considered an attempt at willful misuse. Suppose the Company, in its sole discretion, determines that Duplicate Accounts have been created to abuse the use of these terms and conditions. In that case, the original deposits will not be returned to the player.
  6. When registering, your name must match your real and correct name. To confirm the information provided, the Company has the right at any time to request a document proving your identity (including, but not limited to, a copy of your passport/identity card/or any used payment card).
  7. If you do not provide or cannot provide us with such information, we have the right to suspend your account until you provide us this information and/or permanently close your account if it is not provided.
  8. You acknowledge that when registering on the Site, you provided accurate, complete, and reliable information about yourself. In case of any changes, you will make appropriate corrections to this information. Failure to comply with this requirement may result in applying restrictions, non-execution of transactions (bonuses, winnings), and/or the closure of your account.
  9. After opening an account, the Player undertakes not to disclose his username and password to anyone and to take necessary and sufficient measures to prevent accidental or malicious receipt of information by third parties. 4raBet, on its part, also promises to take all necessary and sufficient measures to keep usernames and passwords secret from third parties.
  10. The player is fully responsible for the safety of his username and password and is responsible for any actions and transactions made with his account. The player is responsible for all losses on his account incurred by him through the actions of third parties.
  11. The player undertakes to immediately notify the Company about any case of unauthorized access to his account and agrees, at the request of 4raBet employees, to disclose all necessary information about such unauthorized access. Under no circumstances will 4raBet be liable for any damage incurred by the Player as a result of misuse of his username and password by a third party or for unauthorized access to the account, regardless of whether it was authorized by the player himself or without his participation.

User’s balanceUser’s balance – the personal account of a registered user.

Types of balances:

  • Real (main) balance – the amount of the user’s funds that he can use to make bets
  • Bonus balance/balances – the amount of funds in cash that the player can use for betting from the bonus accounts.

Bonus balance

Under each individual bonus, a separate bonus balance is created, which upon cancellation of the bonus, successful wagering, or violating the conditions of wagering – is deactivated.

Wager

  1. To make a withdrawal, you have to fulfill certain wager conditions, and the conditions prescribed in creating the bonus ( date, tournaments, etc.)
    Wager (wagering rate):
  • Regardless of the type of bonus incentive, the wager (wagering rate) is set based on the principles of fair play.
  • To receive a bonus, a player needs to place bets in the game, the amount of which will exceed the amount of the bonus reward by a certain number of times established by the rules of the promotion.
  • To calculate the final wagering amount, the size of the bonus incentive must be multiplied by the wager.
  1. The percentage of the bet on wagering the bonus reward depends on the 4raBet online casino administration and varies depending on the gaming service provided by it.
  2. The bonus received by the player is considered executed if the sum of the bets made by the player and the wagering requirement equals zero.
  3. The administration of the gambling establishment reserves the right to cancel all the player’s winnings if the bonus is used not in accordance with the rules of the company.

Deposits, transferring money on the account, and withdrawal money

  1. If you wish to gamble on the Website, you must deposit certain funds into your account.
  2. You acknowledge and agree that the source of funds that you deposit into your account is not of criminal/or illegal and/or unauthorized origin.
  3. The company does not accept funds from third parties, i.e. friends, relatives, partners, and/or spouses. You need to deposit funds to your account only from the account/system and/or payment cards that are registered in your name. If during the security check, we discover a violation of this condition, then all winnings will be forfeited and refunded.
  4. We may use third-party electronic payment processing organizations and/or financial institutions to process your payments and the payments made to you. If the terms and conditions of such third-party electronic payment processing organizations and/or financial institutions do not conflict with the conditions of these Terms, you agree to be bound by such terms.
  5. In the event of suspicious or fraudulent money deposits, including the use of stolen credit cards and/or any other deceitful activity, including the deposit of funds for the purpose of exchange between payment systems, the Company reserves the right to block your account, cancel any payments made and return any winnings. .. We have the right to inform the relevant authorities and/or organizations (including credit monitoring agencies) of any payment fraud or other illegal activity. We reserve the right to hire collection agencies for refund payments. Under no circumstances will the Company be held liable for any unauthorized use of credit cards, regardless of whether or not credit cards were reported stolen.
  6. You can send a request to withdraw money from your account at any time, provided that:
  • all payments transferred to your account have been verified for inappropriate behavior and no payment has been canceled or otherwise canceled;
  • all the verification steps mentioned in section 4 have been carried out correctly.
  1. When placing an application for cashing out funds, the following points should be taken into account: funds must be withdrawn using the same method that was previously used to credit them to your account.
  2. 4raBet has the right to ask the user to go through the verification procedure at any time. To pass the verification, you must submit a scanned color image or a digital photo of your identity document. The following data must be clearly visible: name, date of birth, city, signature, photo, document number. In case of making a deposit from a bank card, you need to send a photo of it from both sides. The front of the card must contain the first six digits and the last four, as well as the name of the cardholder and its expiration date. The rest of the numbers on your card must be hidden. Your signature should be visible on the back. The CVV code must be hidden. Some numbers on the back should also be hidden. In some cases, the security service may request additional documents.
  3. When creating a withdrawal request, there should be no unfinished bonus games on the player’s account. To withdraw funds, you need to complete the game or cancel active bonuses.
  4. By accepting the terms, you agree that the services are considered fully provided in accordance with the current situation at the time the funds are credited to your account.
  5. 4Rabet withdrawals are being processed within 24 hours after user request in case of successful documents verification.

Merking bets

  1. All bets are accepted strictly through the software presented on the 4raBet sites. It is forbidden to use modified or third-party software when placing bets. When placing bets, bots, auto clickers, and similar programs, which give players an advantage over other players and/or automates the game process are forbidden. The use of programs necessary to access the website and used for enhancement purposes, such as browsers, flash players, operating systems, is not a violation of this paragraph.
  2. The player is solely responsible for his or her betting actions. Accidental clicks, errors in the size of bets, and other errors when placing bets are the result of the player’s actions. The responsibility for such actions, as well as for any other game actions and decisions when placing bets, lies entirely with the player and cannot be disputed.
  3. We reserve the right, at any time, in part or in whole (at our discretion) to refuse any transaction requested by you through the Website if you have violated the Terms. No transaction is considered accepted until you receive confirmation from us. If you have not received confirmation that your transaction has been accepted, you need to contact support. We recommend that you keep copies of your policies and transaction receipts.
  4. The 4raBet website is a place for fair communication. The players and staff of 4raBet are prohibited from practicing offensive or aggressive communication, using profanity, threats, humiliating or violent actions towards the players and employees of the Website. Violation of this rule by a player may lead to temporarily blocking the account, and in case of repeated violations, the player may be denied the right to visit the site. A player who is insulted by other players or site employees has the right to file a complaint with the 4raBet administration.

Conspiracy, fraud, and criminal activities

  1. The following actions are not permitted and constitute a material violation of the Terms:
  • providing information to third parties;
  • the practice of illegal activities (known as fraud), including the use of malware, bugs in our software, the use of automatic players (also known as “bots”);
  • committing fraudulent actions in your interests, including the use of stolen, cloned, or otherwise illegally obtained access to wallets when replenishing your account;
  • participation in any criminal activity, including money laundering and any other activity with criminal consequences;
  • cahoot or attempt to collude and/or intent to directly or indirectly participate in any conspiracy scheme with another player while playing on the Website.
  1. We reserve the right to suspend, withdraw or cancel any payments or winnings related to bonus funds received from the Company (points, rewards, etc.) if we suspect that you are trying to abuse them.
  2. The company will take all reasonable measures to exclude, as well as identify collusion and their participants; appropriate measures will be taken against these persons. We are not responsible for any loss or damage suffered by you or any other player as a result of collusion, fraud, and other illegal transactions or deception, and any action we take in this regard will be at our sole discretion.
  3. If you suspect that someone is cahooting or engaging in fraudulent activities, you should notify us by email as soon as possible.
  4. We may at any time, without prior notice, deny you access to the services of the Website and block your account in the event that we suspect you of fraud or fraudulent activity. In this case, we waive the obligation to return or otherwise compensate you for the funds in your account. We also reserve the right to inform the relevant authorities about this, and you are obliged to cooperate with the Company in investigating this situation.
  5. You are prohibited from using the services and/or software for any illegal or fraudulent activity, as well as for any illegal or fraudulent transactions (including money laundering) in accordance with the laws of the country in your jurisdiction. The company reserves the right at any time to suspend or block your and any of your other accounts in the system and to withhold funds. In this case, you give up claims against the Company.
  6. Taking into account the rights granted to you to use the services, you warrant, confirm, undertake and agree that:
  7. You are at least 18 years of age or the majority age permitted by law to play in accordance with the laws of your jurisdiction.
  8. You are the full owner of the funds in your account. All information that you provide to the Company during the registration process and/or subsequent time, including the framework of any transaction requiring a deposit of funds, is correct, current, accurate, and fully consistent.
  9. You are fully aware that there is a risk of losing money in the process of using the services on the Website, and you are solely responsible for any losses associated with the use of the Website’s services. You agree that you use the services solely at your choice, decision, and at your own risk. You have no right to make any claims against the Company in connection with your losses and/or disadvantages.
  10. You fully understand the general methods, rules, and procedures for the provision of services and games on the Internet. You understand that you are responsible for the correctness of bets and games. You agree not to take any action or decision that could damage the reputation of the Company.
  11. By agreeing to the Terms, you authorize us to periodically conduct any checks (at our discretion) or inspections that are required by third parties (including but not limited to regulatory authorities) to verify your identity and contact information.
  12. During checks, we may restrict your ability to withdraw funds from your account.
  13. If any information you provide is false, inaccurate, misleading, and/or otherwise incomplete, then you are in breach of contract and we have the right to immediately close your account and/or refuse to use the services of the Website.
  14. If we are unable to confirm that you have reached the legal age, we may block your account. If at the time of your participation in transactions related to gambling on the Site, your age was less than the statutory age, then:
  • your account will be closed;
  • all transactions made during this time become invalid.
  • any bets made by you during this time will be canceled;
  • any winnings that you accumulated during the period when your age was less than the Eligible Age, you will lose, and you will have to return to us upon request, any funds that have been withdrawn from your account.
  1. The player does not have the right to upload information to the Site in such an amount that may cause disruptions in the operation of the Site, as well as take any action that may affect the functioning of the site in any form. For example, the spread of viruses and other malware. Any mass mailing of information or “spam” is strictly prohibited. It is forbidden to interfere with or distort, delete or otherwise alter and/or modify any information and/or program code posted on the Site.
  2. Players are obliged to use the Website only for personal entertainment and have no right to copy the Website or any part of it in any form without the prior written consent of the 4raBet administration.
  3. Players promise not to hack, attempt to hack, and/or gain access, or otherwise circumvent the website’s security system. Suspicions of such actions are sufficient grounds for blocking the gaming accounts of players suspected of such actions, while 4raBet is not obliged to prove to the player or third parties the validity of these suspicions. 4raBet reserves the right to inform state law enforcement and security authorities about such cases, disclose to them the personal data of a person suspected of such actions, as well as to conduct independent investigations or with the involvement of third parties.
  4. 4raBet does not bear any responsibility for any loss or damage that a player or a third party may suffer as a result of information technology failures caused by attacks, viruses, or other technologically harmful materials when using the Website and/or downloading any materials posted on the Website and/or any links located on the Website.
  5. 4rabet reserves the right to make changes to the site, betting limits, payout limits and offerings. 
  6. 4rabet reserves the right to refuse, restrict, cancel or limit any bet. 
  7. Maximum bet amounts on all sporting events will be determined by 4rabet and are subject to change without prior written notice. 4rabet also reserves the right to adjust limits on individual accounts as well.

System errors, Disconnections

  1. In the event of any failure in the system and/or an error in the game (deviation from the normal functioning of the game logic for any reason), which led to the loss of funds in the account and/or non-receipt of any rewards, the 4raBet administration will individually consider the issue of compensation.
  2. In the event of a failure in the system and/or errors in the game (deviation from the normal functioning of the game logic for any reason), which led to an increase in funds on the account, not due to normal gameplay. In Order to receive any rewards, these funds must be removed from the account by 4raBet employees.
  3. The player is obliged to inform about the receipt of funds to the account and/or incentives that are not related to the usual gaming process; otherwise, the player’s account may be closed by the decision of the 4raBet administration. 
  4. 4raBet does not bear any responsibility for information technology failures caused by the equipment used by players to access the Website, as well as for interruptions in the operation of Internet providers. 
  5. In the event of a temporary disconnection, the 4raBet website has a return to game system that allows you to continue the gameplay from the moment the connection is disconnected. If the system for returning to the game did not work, which may be due to too long disruption of the connection, the player has the right to demand compensation. Authorized employees of 4raBet determine the issue of calculating payment and its amount. 11.5. 4raBet reserves the right to restrict or cancel any bet. 
  6. In case of discrepancy between the results of the game on the player’s device and the results on the 4raBet server, the results on the server are considered correct.
  7. In case of discrepancy between the information displayed on the screen of the player’s device and the balance on his account, the balance on the 4raBet server is considered the correct balance on the account.
  8. 4raBet may, at its discretion, at any time make changes and/or supplement any service offered on the Website in order to maintain and update the Website.

Complaints and notifications

  1. We are required to comply with data protection requirements as the Company uses any personal information collected during your visit to the Website. Therefore, we take our obligations in relation to how we use your personal information very seriously. The company must process any personal information you provide strictly in accordance with its privacy policy.
  2. By providing us with information, you agree to our right to process your personal data for the purposes described by the site administration in the Terms or for the purposes of the Website or to comply with legal or regulatory obligations.
  3. It is company policy not to disclose any personal information to anyone other thanemployees who need access to your data in order to provide you with services.
  4. We will keep copies of all correspondence received from you (including copies of all emails) in order to accurately record all information received from you.
  5. The player undertakes to fully compensate 4raBet for any claims, costs, or expenses, as well as any other charges that may arise as a result of his violation of these conditions.
  6. You agree to fully indemnify, defend the interests of the Company, its non-branded partners and their respective companies, as well as their respective officers, directors, and employees from any claims, liability, damages, losses, costs, and expenses, including legal fees and any other charges, incurred for any reason due to:
  • your violations of the terms of use;
  • your violation of the law or the rights of third parties;
  • use of access to the services by any other person using your user identification data, with or without your permission;
  • acceptance of any winnings thus obtained;
  • cases where you violate the Terms, we reserve the right but do not oblige to: send you a notification (using your contact details) that you violate the Terms, with a request to stop the violation;
  • suspend your Account so that you cannot place bets or play games on the Site;
  • block your Account with or without prior notice;
  • withdraw from your Account the amount of payments, bonuses, or winnings that you have received as a result of any severe violation.
  1. We have the right to revoke your username and password if you fail to comply with any of the Terms provisions.
  2. 4raBet shall not be held liable in the event of failure to fulfill or delay in the fulfillment of any of the obligations under this agreement caused by force majeure circumstances, including natural disasters, wars, civil disturbances, interruptions in the operation of networks or public communications services, industrial disputes or DDOS attacks and similar Internet attacks that may have adverse consequences (“Force Majeure”).
  3. For the period of force majeure, the activity of 4raBet is considered suspended and for a time equal to the period of force majeure, there is a delay in the fulfillment of obligations. 4raBet undertakes to use all possible resources to stop Force Majeure or find a solution that would allow it to fulfill its obligations.

Limitation of liability

  1. You agree that the choice to use the service or not is entirely yours, and you do so solely at your own choice, discretion, and at your own risk.
  2. The Website’s operation is carried out in accordance with these Terms and does not imply any additional statements and/or guarantees in relation to the Website or the services offered on the Website.
  3. If 4raBet does not enforce strict compliance by players with any obligations or 4raBet is unable to exercise any rights or remedies to which it is entitled, this in no way constitutes a waiver of such rights or remedies and does not release players from such obligations.
  4. No refusal on the part of 4raBet to comply with any of the obligations of the rules is legally binding unless it is formalized and transferred to the player or his representatives in writing in accordance with the above.
  5. 4ra Bet reserves the right to transfer, assign and sublicense or pledge the Terms in whole or in part to any person (without the players’ consent). Provided that such an appointment is on the same terms or conditions, no less beneficial for the players.

Basic terms

  1. A betting platform – a legal entity engaged in betting activities in accordance with the licensing and legislative requirements of the country.
  2. Client – an individual who agrees with the Rules for accepting bets, registered on the website (4rabet-game.com) (and other versions of the website).
  3. Bet – a risk agreement concluded between the Client and the Betting Company on the outcome of an event in which they do not participate, implying a win. Bets are accepted on the terms previously proposed by the platform.
  4. Bet – the amount of money transferred by the client to the bookmaker’s platform and which is the main condition for participating in the game in accordance with these Rules.
  5. Result – the outcome of an event on which the platform offers to place a bet.
  6. Coefficient – the number by which the player’s bet amount is multiplied when determining the payout amount if the bet wins.
  7. Winning – funds that are paid to the Client in case of the guessed outcome on which the bet was made.
  8. Single – a bet on a separate outcome of an event. A single bet payout is equal to the product of the bet amount set by the result price.
  9. Combo (express) – a bet on several independent outcomes of events. To win in the express, it is necessary that there is no loss for any of the outcomes included in the express. Losing one of the combo results means losing the entire combo. The combo payout is equal to the product of the bet amount by the odds of all selections included in the combo.
  10. System – a set of combinations, which is a complete search for combinations of the same size from a fixed set of outcomes. It is characterized by the same bet for each express (options system) and the same number of selections in each express. The betting system must indicate the total number of selections and the number of combinations (system option). The payout for the system is equal to the amount of payouts for the combo included in the system.
  11. If the odds are more than two digits after the decimal point, the payout will be rounded to the second digit after the decimal point.
  12. “Cash out” – an individual offer initiated by the Sportsbook platform and addressed to the bettor, aimed at changing one or more essential conditions of the bet (odds, time of calculation of the event, etc.) In order to fix a new result and complete the bet, the current time (hereinafter – Cash out). An offer to exchange a bet can be either accepted or rejected by the participant of the bet. By choosing “Cash out”, the bet participant confirms his agreement with the new essential terms of the bet. Cash Out bets can be offered for both prematch and real-time bets. The bookmaker reserves the right to change the offer to redeem a bet over time or not to form an application to redeem a bet without giving reasons.

Rules for Specific sports

Soccer

  1. Bets on the outcome of a match will be decided based on two halves of the scheduled number of minutes, each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts if not stated.
  2. Corners awarded but not taken are not considered.
  3. Own goals will not be considered for any Goalscorer or Player to score X or Next Goalscorer or more settlement purposes and are ignored.
  4. All players who took part in the match since kick-off or previous goal are considered runners.
  5. All players who are currently taking part are listed.
  6. If for any reason an unlisted player scores a goal, all bets on listed players stand.
  7. Anytime a Goalscorer or Player who scores X or Next Goalscorer, the market will be settled based on TV broadcasts and statistics provided by the Press Association unless there is clear evidence that these statistics are not correct.
  8. Interval markets will be settled based on the goal time announced on TV. If this is not available, the time according to the match clock is considered.
  9. Interval goal markets are settled based on the time the ball crosses the line, and not when the kick is made.
  10. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
  11. Booking interval markets are settled based on the time the card is shown and not when the infringement is made.
  12. Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
  13. Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
  14. Penalties awarded but not taken are not considered.
  15. Next scoring type:
  • Freekick: The goal has to be scored directly from the free kick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.
  • Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.
  • Own Goal: A goal by a player in his own net is declared as an own goal.
  • Header: The scorer’s last touch has to be with the head.
  • Shot: Goal has to be with any other part of the body than the head; the other types do not apply.
  • No Goal.
  1. If the market was opened with a missing or incorrect red card, we reserve the right to void betting
  2. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.
  3. If a wrong score is entered, all markets will be canceled for the time when the incorrect score was displayed.
  4. If the team names or categories are displayed incorrectly, we reserve the right to void betting.
  5. Yellow card counts as 1 card and the red or yellow-red card as 2. The 2nd yellow for one player, which leads to a yellow-red card is not considered. As a consequence, one player cannot cause more than 3 cards.
  6. Settlements will be made according to all available evidence of cards shown during the regular 90 minutes play.
  7. Cards shown after the match are not considered.
  8. Cards for non-players (already substituted players, managers, players on bench) are not considered.
  9. Yellow cards count as 10 points and red or yellow-red cards – as 25. The 2nd yellow for one player, which leads to a yellow-red card is not considered. As a consequence, one player cannot cause more than 35 booking points.
  10. Settlements will be made according to all available evidence for cards shown during the regular 90 minutes play.
  11. Cards shown after the match are not considered.
  12. Cards for non-players (already substituted players, managers, players on bench) are not considered.
  13. If the match format was changed, the sportsbook reserves the right to void all bets.
  14. If a friendly match ended by referee decision earlier than 80 minutes.

Basketball

  1. Markets do not consider overtime unless otherwise stated.
  2. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
  3. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.
  4. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
  5. If a match ends before the Xth is reached, this market is considered void (canceled). Who scores Xth point? (incl. OT). Which team will win the race to x points? (incl. OT).
  6. Market (Will there be overtime?) will be settled as yes if the match finishes in a draw at the end of regular time, regardless of whether or not overtime is played.

American Football

  1. In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.
  2. Markets do not consider overtime unless otherwise stated.
  3. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.
  4. If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.
  5. If a wrong score is displayed, we reserve the right to void betting for this timeframe.
  6. In case of abandoned or postponed matches, all markets are considered void unless the competition continues in the same NFL weekly schedule (Thursday – Wednesday local stadium time).
  7. If the teams are displayed incorrectly, we reserve the right to void betting.
  8. All offered players are considered as runners.
  9. If no further touchdown is scored, the market (Next touchdown scorer (incl. overtime) will be voided.
  10. Players that are not listed are considered “Competitor1 other players” or “Competitor2 other players” for settlement purposes. Note, this does not include players who are listed without an active price.
  11. Players of the Defense – or Special team are considered “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as a dedicated outcome.
  12. Markets will be settled based on TV broadcasts and statistics provided by official associations unless there is clear evidence that statistics are not correct.

Ice Hockey

  1. All markets (except period, overtime, and penalty shootout markets) are considered for regular time only unless it is mentioned in the market.
  2. In the event of a game being decided by a penalty shootout, one goal will be added to the winning team’s score and the game’s total for settlement purposes. This applies to all markets, including overtime and penalty shootout.
  3. If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting.
  4. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
  5. If a wrong score is entered, all markets will be canceled for the time when the incorrect score was displayed.

15.6. Baseball

  1. If an inning ends before the Xth point is reached (incl. extra innings), this market (Which team wins race to x points?, Who scores the Xth point (incl. ot)) is considered void (cancelled).
  2. Market (When will the match be decided?) will be settled as “Any extra inning” if, at the end of regular time (After a full 9 Innings), the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.
  3. Market (Will there be overtime?) will be settled as “Yes” if, at the end of regular time (After full 9 Innings), the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.
  4. Possible extra innings are not considered in any market unless otherwise stated.
  5. All markets will be cleared according to the final result after 9 innings (8 1⁄2 innings if the home team is leading at this point).
  6. If a match is interrupted or canceled and won’t be continued on the same day, all undecided markets are considered void.
  7. If markets remain open with an incorrect score or incorrect match status, which significantly impacts the prices, we reserve the right to void betting.

Handball

  1. If a match ends before the Xth is reached, this market (Who scores Xth point? (incl. ot)) is considered void (canceled).
  2. If a match ends before the Xth is reached, this market (Which team will win the race to x points? (incl. ot) is considered void (cancelled).
  3. All markets (except Who scores the Xth point and Which team will win the race to X points) are considered for regular time only.
  4. If the match goes to a 7-meter shootout, the market “Who scores the Xth point?” and “Which team will win the race to X points?” will be voided.
  5. If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting.
  6. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.

Volleyball

  1. If a set ends before the Xth point is reached, this market (Who scores [Xth] point in set [y]) is considered void (canceled).
  2. In the case of a match not being finished, all undecided markets are considered void.
  3. Golden set is not considered in any of the mentioned markets.
  4. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
  5. Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.

Beach Volleyball

  1. If a set ends before the Xth point is reached, this market (Who scores [Xth] point in set [y]) is considered void (canceled).
  2. In the case of a match not being finished, all undecided markets are considered void.
  3. Golden set is not considered in any of the mentioned markets.
  4. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
  5. If a team retires, all undecided markets are considered void.
  6. Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.

Futsal

  1. All markets (except halftime, first-half markets, overtime, and penalty shoot out) are considered for regular time only.
  2. If a match is interrupted and continued within 48h after the initial kick-off date, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.
  3. If the market remains open when the following events have already taken place: goals, red or yellow-red cards, and penalties, we reserve the right to void betting.
  4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
  5. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
  6. If a wrong score is entered, all markets will be canceled for the time when the incorrect score was displayed.
  7. If the team names or categories are displayed incorrectly, we reserve the right to void betting.

Badminton

  1. If a set ends before the Xth point is reached, this market (Who scores [Xth] point in [Nth] set) is considered void (canceled).
  2. In the case of a match not being finished, all undecided markets are considered void.
  3. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.
  4. If a team retires, all undecided markets are considered void.
  5. If the players/teams are displayed incorrectly, we reserve the right to void betting.
  6. Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.

Rugby Union and Rugby League

  1. All markets (except halftime, first-half markets, overtime, and penalty shoot out) are considered for regular time only.
  2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout, or sudden death.
  3. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.
  4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
  5. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
  6. If the team names or categories are displayed incorrectly, we reserve the right to void betting.

Rugby Sevens

  1. All markets (except halftime, first-half markets, overtime, and penalty shoot out) are considered for regular time only.
  2. Regular 14/20 Minutes: Markets are based on the result at the end of a scheduled 14/20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout, or sudden death.
  3. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.
  4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
  5. If odds were offered with an incorrect match time (more than 1 minute), we reserve the right to void betting.
  6. If the team names or categories are displayed incorrectly, we reserve the right to void betting.

Darts

  1. In the case of a match not being finished, all undecided markets are considered void.
  2. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.
  3. If the players/teams are displayed incorrectly, we reserve the right to void betting.
  4. If a match is not completed, all undecided markets are considered void.
  5. Bullseye counts as red check-out color.

Snooker

  1. In the case of a player’s retirement or disqualification, all undecided markets are considered void.
  2. In case of a re-rack, settlement stays if the outcome was determined before the re-rack.
  3. No fouls or free balls are considered for settlement of any Potted- Colour market.
  4. In case of a frame starting but not completed, all frame related markets will be voided unless the outcome has already been determined.
  5. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.
  6. If the players/teams are displayed incorrectly, we reserve the right to void betting.
  7. If a match is not completed, all undecided markets are considered void.

Table Tennis

  1. If a set ends before the Xth point is reached, this market (Who scores [Xth] point in set [y]) is considered void (canceled).
  2. In the case of a match not being finished, all undecided markets are considered void.
  3. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.
  4. If the players/teams are displayed incorrectly, we reserve the right to void betting.
  5. If a player retires, all undecided markets are considered void.
  6. Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.

Bowls

  1. If a set ends before the Xth point is reached, this market (Xth set – which team wins race to x points, Xth set – which team scores Xth point) is considered void (canceled).
  2. In case of a retirement and walk over of any player, all undecided bets are considered void.
  3. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.
  4. If the players/teams are displayed incorrectly, we reserve the right to void betting.

Cricket 

Match Betting

  1. Description: Who will win the match? 
  2. Rules: All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. 
  3. If there is no official result, all bets will be void. 
  4. In the case of a tie, if the official competition rules do not determine a winner then deadheat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. 
  5. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers. 
  6. If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. 
  7. If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time. 

Double Chance 

  1. Description: Will the match result be either of the three options given? 
  2. Rules: A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. 
  3. If there is no official result, all bets will be void.

Match Betting: Draw No Bet 

  1. Description: Who will win the match given that all bets will be void if the match is a draw? 
  2. Rules: A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

Tied Match 

  1. Description: Will the match be tied? 
  2. Rules: All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches a tie is when the side batting second is bowled out for a second time with scores level. 

Most Fours 

  1. Description: Which team will hit the most fours? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. 
  5. Fours scored in a super over do not count. 
  6. In First Class games, only first innings fours will count. 

Most Sixes 

  1. Description: Which team will hit the most sixes? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count. 
  5. Sixes scored in a super over do not count. 
  6. In First Class games, only first innings sixes will count. 

Most Sixes 

  1. Description: Which team will hit the most sixes? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count. 
  5. Sixes scored in a super over do not count. 
  6. In First Class games, only first innings sixes will count. 

Most Extras 

  1. Which team will have the most extras added to their batting score? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. 
  5. Extras in a super over do not count. 
  6. In First Class games, only first innings extras will count. 

Most Run Outs Conceded 

  1. Description: Which team will concede the most run outs in the match? 
  2. Rules: A run out “conceded” means that a member of that team will be run out while batting. 
  3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction. 
  4. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  5. Run Outs in a super over do not count. 
  6. In First Class games, only first innings run outs will count. 

Highest First Over 

  1. Description: Which team will score the most runs in the first over of their innings? 
  2. Rules: The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the reduction. 
  3. In First Class matches the market refers only to each team’s first innings. 
  4. Extras and penalty runs in the particular over count towards settlement. 

Most Runs in Groups of Overs 

  1. Description: Which team will score the most runs after the first specified number overs of their innings? 
  2. Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. 
  3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  4. In First Class matches the market refers only to each team’s first innings. 

Highest First Partnership 

  1. Description: Which team will score the most runs before losing their first wicket? 
  2. Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. 
  3. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction. 
  4. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  5. In First Class matches the market refers only to each team’s first innings. 
  6. Match Markets Match Fours 
  7. Description: How many fours will be in hit in the match? 
  8. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  9. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  10. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. 
  11. Fours scored in a super over do not count. 

Match Sixes 

  1. Description: How many sixes will be hit in the match? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. 
  5. Sixes scored in a super over do not count. 

Match Extras 

  1. Description: How many extras will be scored in the match? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. 
  5. Extras in a super over do not count. 

Match Run Outs 

  1. Description: How many run outs will there be in the match? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. Run outs in a super over do not count. 
  5. Maximum Over in Match Description: How many runs will be scored in the highest scoring over of the match? 
  6. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  7. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  8. All runs, including extras, count towards settlement. 
  9. Super overs do not count. 

Match Top Batsman 

  1. Description: Which batsman will score the most runs in the match? 
  2. Rules: The result of this market is determined on the batsman with the highest individual score in the match. 
  3. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather. 
  4. Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. 
  5. If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand. 
  6. If a substitute (concussion, or otherwise) not named in the original XI scores the highest individual score in the team’s innings, bets on the market will be void. 
  7. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count. 

Match Top Bowler 

  1. Description: Which bowler will take the most wickets in the match? 
  2. Rules: The result of this market is determined on the bowler with the most wickets in the match. 
  3. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather. 
  4. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. 
  5. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. 
  6. If a substitute (concussion, or otherwise) not named in the original XI takes the most wickets, bets on the market will be void. 
  7. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count. 
  8. If no bowlers take a wicket in an innings then all bets will be void. 

Man of the Match 

  1. Description: Who will be named man of the match? 
  2. Rules: Bets will be settled on the officially declared man of the match. Dead-heat rules apply. 
  3. If no man of the match is officially declared then all bets will be void. 

Delivery Markets Runs off Delivery 

  1. Description: How many runs will be scored off the specified delivery? 
  2. Rules: The result will be determined by the number of runs added to the team total, off the specified delivery. 
  3. For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. 
  4. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. 
  5. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery. 

Exact Runs off Delivery 

  1. Description: Exactly how many runs will be scored off the specified delivery? 
  2. Rules: As “Runs off Delivery”. 

Over Markets Runs in Over 

  1. Description: How many runs will be scored in the specified over? 
  2. Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. 
  3. If the over does not commence for any reason, all bets will be void. 
  4. Extras and penalty runs in the particular over count towards settlement. 

Boundary in Over 

  1. Description: Will there be a boundary scored in the specified over? 
  2. Rules: As “Runs in Over”. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries. 

Wicket in Over 

  1. Description: Will a wicket fall in the specified over? 
  2. Rules: As “Runs in Over”. 
  3. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal. 

Over Odd/Even 

  1. Description: Will the number of runs scored in the specified over be odd or even? 
  2. Rules: As “Runs in Over”. Zero will be deemed to be an even number. 

Group Markets Runs in Groups of Overs 

  1. Description: How many runs will be scored in the specified number of overs? 
  2. Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. 
  3. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction. 

Wickets in Groups of Overs 

  1. Description: How many wickets will fall in the specified number of overs?  
  2. Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. 
  3. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined. 
  4. For settlement purposes, if a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

Runs in Session 

  1. Description: How many runs will be scored in the specified session? 
  2. Rules: The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them. 
  3. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined. 

Innings Markets Innings Runs 

  1. Description: How many runs will a team score in a specified innings? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings. 
  3. In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement. 

Innings Wickets 

  1. Description: How many wickets will the batting team lose in the current innings? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. Retired hurt does not count as a dismissal. 

Innings Fours 

  1. Description: How many fours will the batting team hit in their current innings? 
  2. Rules: Same as Most Fours. 

Innings Sixes 

  1. Description: How many sixes will the batting team hit in their current innings? 
  2. Rules: Same as Most Sixes. 

Innings Extras 

  1. Description: How many extras will be added to the named team’s batting innings? 
  2. Rules: Same as Most Extras. 

Innings Run Outs 

  1. Description: How many run outs will be conceded in the innings? 
  2. Rules: Same as Most Extras. 

Maximum Over in Innings 

  1. Description: How many runs will be scored off the highest scoring over of the current innings? 
  2. Rules: Same as Maximum Over in Match 

Innings Runs, Odd or Even? 

  1. Description: Will the total innings runs be odd or even? 
  2. Rules: If the innings is abandoned, forfeited or there is no official result, all bets will be void. 

Innings to finish with a Boundary 

  1. Description: Will the last ball of the innings be a boundary? 
  2. Rules: Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries. 
  3. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. If the match is abandoned or there is no official result, all bets will be void. 

Exact Runs in Innings 

  1. Description: How many runs exactly will the team batting in the final innings score? 
  2. Rules: Bets will be settled according to the official result. 
  3. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. 
  4. If the match is abandoned or there is no official result, all bets will be void. 

Top Batsman in Innings 

  1. Description: Which batsman will score the most runs for the named team? 
  2. Rules: The result of this market is determined on the batsman with the highest individual score in a team’s innings. 
  3. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. 
  4. Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. 
  5. If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand. 
  6. If a substitute (concussion, or otherwise) not named in the original XI scores the highest individual score in the team’s innings, bets on the market will be void. 
  7. When two or more players score the same number of runs, in the innings dead-heat rules will apply. 
  8. Runs scored in a super over do not count. 

Top Bowler in Innings 

  1. Description: Which bowler will take the most wickets for the named team? 
  2. Rules: The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings. 
  3. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. 
  4. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  5. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. 
  6. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. 
  7. If a substitute (concussion, or otherwise) not named in the original XI takes the most wickets, bets on the market will be void. 
  8. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count. 
  9. If no bowlers take a wicket in an innings then all bets will be void. 

 Last Man Standing 

  1. Description: Which batsman will be not out upon completion of the innings? 
  2. Rules: If there are two or more batsmen who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batsman to face a delivery (legal or not). 
  3. Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void. 
  4. In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather. 

Batsmen Markets Batsman Runs 

  1. Description: How many runs will the named batsman score? 
  2. Rules: If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void. 
  3. If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. 
  4. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. 
  5. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. 
  6. Runs scored in a super over do not count. 

Combined Batsman Runs 

  1. Description: How many total runs will the named batsmen score? 
  2. Rules: As “Batsman Runs”, and if any of the named batsmen do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined. 

Batsman Fours 

  1. Description: How many fours will the named batsman hit? 
  2. Rules: If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void. 
  3. If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. 
  4. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. 
  5. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. 
  6. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. 
  7. Fours scored in a super over do not count. 

Batsman Sixes 

  1. Description: How many sixes will the named batsman hit? 
  2. Rules: If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void. 
  3. If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. 
  4. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. 
  5. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. 
  6. Sixes scored in a super over do not count. 

Batsman Milestones 

  1. Description: Will the named batsman reach the specified milestone? 
  2. Rules: As “Batsman Runs”. Method of Dismissal Description: How will the named batsman be out? 
  3. Rules: If the specified batsman is not out, all bets will be void. If the specified batsman retires, and does not return to bat later, all bets will be void. If that batsman does return to bat later and is out, bets will stand. 

Partnership Markets Fall of Next Wicket 

  1. Description: How many runs will the batting team have scored when the next wicket falls? 
  2. Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed. 
  3. For settlement purposes, a batsman retiring hurt does not count as a wicket. 
  4. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls. 
  5. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 

Next Man Out 

  1. Description: Which batsman will be the next to be dismissed? 
  2. Rules: If either batsman retires hurt or the batsmen at the crease are different from those quoted, the bets placed on both batsmen will be declared void. If no more wickets fall, all bets will be void. 

Batsman Match Bet 

  1. Description: Which batsman in the current partnership will score the most runs in this innings? 
  2. Rules: Bets will settle based on the official scores for the specified batsmen in the innings, as detailed in the “Batsman Runs” section above. 
  3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined. 

Method of Next Wicket Dismissal 

  1. Description: How will the next batsman be out? 
  2. Rules: The result will be determined by the dismissal method of the next wicket that falls. A batsman retiring hurt does not count as a wicket. If a batsman is retired out, all bets will be void. 
  3. If the specified wicket does not fall, all bets will be void. 

Player Markets Batsman Matchbet 

  1. Description: Which of the named players will score the most runs? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bat all bets are still settled. 
  5. Runs scored in a super over do not count. 

Bowler Matchbet 

  1. Description: Which of the named players will take the most wickets? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bowl all bets are still settled. 
  5. Wickets taken in a super over do not count. 

All-Rounder Matchbet 

  1. Description: Which of the named players will score the most points in the player performance scoring system? 
  2. Rules: Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. 
  3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. 
  4. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  5. Both players must be named in the starting XI, or appear as a substitute. If either player does not then subsequently bat or bowl then all bets are still settled. 
  6. Points scored in a super over do not count. 

Keeper Matchbet 

  1. Description: Which of the named wicket keepers score more points in the player performance scoring system? 
  2. Rules: Points are scored as above. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. 
  3. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  4. Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason all bets will still be settled in accordance with scoring system above. 
  5. Points scored in a super over do not count. 

Pop Up Markets Free Hit 

  1. Description: How many team runs will be scored off the free hit delivery? 
  2. Rules: The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count. 
  3. Extras and penalty runs will count towards settlement. 
  4. For example, if a wide is bowled on the free hit delivery specified, the result will be 1. Then another free hit market may be offered. 

Race to ‘X’ Runs 

  1. Description: Which batsman will reach the specified number of runs first? 
  2. Rules: All bets stand, regardless of any curtailment. 
  3. If neither batsman reaches the specified number of runs the markets will be settled as ‘Neither’. 

Next to Hit Six 

  1. Description: Which batsman will hit the next six? 
  2. Rules: All bets stand, regardless of any curtailment. If neither batsman scores a six after the bet is offered, then the market will be settled as ‘Neither’. 
  3. Overthrows and extras do not count. 

Next to Take a Wicket 

  1. Description: Which bowler will take the next wicket in this innings? 
  2. Rules: All bets stand, regardless of any curtailment. If none of the named bowlers take a wicket the market will be settled as ‘None of the above’. 
  3. For settlement purposes, a batsman retiring hurt does not count as a wicket. Run outs, timed out, retired out and any other method of dismissal not awarded to a particular bowler will be settled as ‘None of the above’. 

Winning Over 

  1. Description: In which over of the named team’s innings will the match be completed? 
  2. Rules: All bets will be void if there is no official result. 
  3. In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way. 

One-sided Markets Both Teams to Score ‘X’ Runs 

  1. Description: Will both teams score the specified number of runs? 
  2. Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled in both innings at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. 
  3. In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count If a team declares that innings will be considered complete for the purposes of settlement. 

Either Batsman Method of Dismissal 

  1. Description: Will either of the named batsmen be dismissed in the specified method? 
  2. Rules: All bets will settle, regardless of whether either batsman remains not out, or retired hurt, at the end of the innings. 

Both Batsmen Method of Dismissal 

  1. Description: Will both of the named batsmen be dismissed in the specified method? 
  2. Rules: As “Either Batsman Method of Dismissal”. 

Runs off Consecutive Deliveries 

  1. Description: How many runs will be scored off each of the specified deliveries? 
  2. Rules: As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries. 

Wicket off Delivery 

  1. Description: Will a wicket fall in the specified delivery? 
  2. Rules: The specified delivery must be completed for bets to stand. 
  3. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. 

Both Batsmen to Score ‘X’ Runs in Over 

  1. Description: Will both batsmen score the specified number of runs in the over? 
  2. Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. 
  3. If the over does not commence for any reason, all bets will be void. 
  4. Runs must be scored off the bat to count towards settlement. 
  5. Bets will settle regardless of whether or not either of the specified batsmen are dismissed or retired hurt before the over commences. 

Both Batsmen to Score a Boundary in Over 

  1. Description: Will both batsmen score a boundary in the over? 
  2. Rules: As “Both Batsmen to Score ‘X’ Runs in Over”. Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count. 

Both a Four and a Six to be Scored in an Over 

  1. Description: Will both a four and a six be scored in the over? 
  2. Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. 
  3. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count. 

Batsman and Bowler Combo Milestones 

  1. Description: Will the named batsman, and the named bowler, reach their specified milestones? 
  2. Rules: For batsman – same as “Batsman Runs”. In first class games, only runs scored in the first innings will count. If a batsman is not in the starting XI, or substituted in, bets will be void. 
  3. For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. If a bowler is not in the starting XI, or substituted in, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. 
  4. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed. In First Class games, only first innings wickets will count and runs. Wickets and runs scored in a super over do not count. 

Batsmen Combo Milestones 

  1. Description: Will both the batsmen reach their specified milestones? 
  2. Rules: Same as “Combined Batsman Runs”. 

Notes for all Markets 

  1. Players sent off/retired out A player being sent off is viewed as retired out, so will be settled as a wicket. 
  2. Concussion substitutions When a player leaves the field as a concussion substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match. 
  3. Penalty runs after the conclusion of an innings Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.

Squash

  1. If a set ends before the Xth point is reached, this market (Who scores [Xth] point in set [y]) is considered void (canceled).
  2. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.
  3. If the players/teams are displayed incorrectly, we reserve the right to void betting.
  4. If a player retires, forfeits the match or is disqualified, all undecided markets are considered void.
  5. Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.
  6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

Aussie Rules

  1. All markets exclude overtime unless otherwise stated.
  2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
  3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
  4. If the team names or categories are displayed incorrectly, we reserve the right to void betting.

Counter-Strike: Global Offensive

  1. If no bomb is planted, market ([mapNr!] Map [roundNr!] Round – Bomb defused) will be considered void.
  2. Markets do not consider overtime unless otherwise stated.
  3. Markets will be settled based on officially published results.
  4. If the fixture is listed incorrectly, we reserve the right to void betting.
  5. In case of a walkover or retirement, all undecided markets are void.
  6. If a match or game is replayed due to a disconnection or technical issues which are not player-related, all undecided markets will be void. The replayed match or game will be handled separately.
  7. If the standard number of games is changed or differs from those offered for betting purposes, we reserve the right to void betting.

Dota 2

  1. Xth map – 1st aegis: Settlement is determined by the team that picks up the Immortal Aegis and not who slays Roshan.
  2. Xth map – 1st tower and Xth map – 1st barracks: For settlement purposes, every method of tower destruction will be taken into account (Opponent & Creep destroy; destroy by Deny).
  3. Markets will be settled based on officially published results.
  4. If the fixture is listed incorrectly, we reserve the right to void betting.
  5. In case of a walkover or retirement, all undecided markets are void.
  6. If a match or map is replayed due to a disconnection or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.
  7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

League of Legends

  1. Xth map – 1st inhibitor and Xth map – 1st tower: For settlement purposes, every method of destruction will be taken into account.
  2. Markets do not consider overtime unless otherwise stated.
  3. Markets will be settled based on officially published results.
  4. If the fixture is listed incorrectly, we reserve the right to void betting.
  5. In case of a walkover or retirement, all undecided markets are void.
  6. If a match or map is replayed due to a disconnection or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.
  7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

Bonuses

  1. Within the framework of promotions carried out by 4raBet; players may be given bonuses in the form of interest on the deposited fund, free spins in slots, or other rewards.
  2. All conditions for wagering any bonuses are accepted by the 4raBet administration and are binding.
  3. All bonuses credited to the player’s account can be debited by 4raBet employees at any moment.
  4. All bonuses are a means of rewarding players. Any abuse of them will be considered fraudulent and may lead to the withdrawal of bonuses, the closure of the bonus program, or the gaming account’s closure.
  5. The player himself decides to use any bonuses provided to him or refuse them. By using any of the bonuses, the player automatically agrees with the wagering conditions and undertakes not to use them for unacceptable purposes (abuse, fraud, and other schemes).
  6. Each player has two balances available (subject to the use of bonuses): real and bonus.
  7. Every new bonus is equal to a new balance, while the user when clicking on balance, activates the selected balance for bets. If a bonus account is selected, the bet comes from the bonus account, if the main one, then from the main one. In some cases, the transition from the main balance to the bonus balance may not be possible. Then you should follow all the instructions that will be provided to the player when trying to move.
  8. Withdrawals are available only from the main (real) account when placing the wager.
  9. From the bonus account – withdrawal of funds is not available since bonus money from the bonus account flows to the real balance in the event of successful wagering. Until the wagering requirements are met, money from the bonus balance cannot be transferred to the main balance.
  10. You can refuse any bonus in your personal account, regardless of the date of receipt and waiting time. In this case, the bonus expires forever.
  11. Bonus money on the bonus balance does not expire if the user’s real balance becomes zero.
  12. All bonuses offered to the player have their own expiration date, which the user will be informed about. Upon expiration of this period, the bonus expires.
  13. If a player wants to withdraw funds from his main balance before wagering the bonus, the withdrawal can be made, but the bonus will expire.
  14. 4raBet users are also given the opportunity to use a promo code – this is a unique code that is entered during registration to activate the bonus. If the user enters a promo code during registration, he will not be able to receive another bonus for registration.
  15. Get 100% bonus up to INR 20,000 in three easy steps:
  • Register at 4rabet website.
  • Make your first deposit with your payment methods here (link to deposit page).
  • Activate bonus automatically or request it at live chat and enjoy playing!
  • Casino Welcome Bonus Terms and Conditions
  • Bonus is provided for new players only.
  • You can use your bonus only once upon your first deposit.
  • Minimum deposit amount to obtain Casino Welcome Bonus is 750 INR.
  • bonus amount is 20,000 INR.
  • Wagering requirements for this bonus are x30.
  • Bonus is valid for 7 days after activation.
  • To get a bonus you need to fill your personal information in Profile.
  • Multiple accounts are not allowed. One player will be detected in multi accounts creation all the bonuses will be removed and accounts will be blocked.
  • You can withdraw your winnings right after a successful bonus wagering finish.
  • This bonus can be used only for Slot games in the Casino section. Sports betting, Virtual sports, Live dealer and TV Games cannot be used in bonus wagering.
  • Other 4rabet bonuses cannot be used during wagering of Casino Welcome Bonus.
  • For more information use our General Terms and Conditions.
  • All restricted games excluded from bonus wagering will be supported with bonus money inaccessibility informational pop-up window with the following proposal to continue playing with your real money balance.
  • Terms and conditions for Welcome bonus (Casino). To get 100% bonus up to INR 15,000 you need to:
  • Register at 4rabet website.
  • Make your first deposit with your payment methods here (link to deposit page).
  • Activate bonus automatically or request it at live chat.
  • Enjoy playing at 4rabet!
  • Sports Welcome bonus Terms and Conditions
  • Bonus is provided for new players only.
  • You can use your bonus only once upon your first deposit.
  • Minimum deposit amount to obtain Sports Welcome Bonus is 750 INR.
  • bonus amount is INR 15,000.
  • Wagering requirements for this bonus are x10.
  • Wagering is possible only with Single bets with odds above 1.7.
  • To play with this bonus you can place only one bet per event.
  • Bonus is valid for 7 days after activation.
  • Multiple accounts are not allowed. One player will be detected in multi accounts creation all the bonuses will be removed and accounts will be blocked.
  • To get a bonus you need to fill your personal information in Profile.
  • You can withdraw your winnings right after a successful bonus wagering finish.
  • This bonus can be used only for sports betting. Virtual sports, Live dealers, Casino and TV Games cannot be used in bonus wagering.
  • Other 4rabet bonuses cannot be used in wagering of Welcome Sports Bonus.
  • For more information use our General Terms and Conditions.
  • Freebet options and & no risk bets4rabet has something to offer its customers in terms of risk free bets and free bet options. These offers are considered as bonuses that the site administration kindly provides the opportunity to take advantage of. The users of the 4rabet betting platform can use the received bonuses for their most daring bets. No risk bet:
  1. After registering on 4rabet sportsbook, the player receives a personal account. In this case, it becomes possible to place bets and use the safe bet option. To do this, you need to log in to the resource. Next, the player must replenish the deposit for the first time. So that in the future you can safely withdraw money, it is better to go through the verification procedure in advance.
  2. With a risk free bet, you can insure your bet. Regardless of the strategy used, the player can bet a certain amount of funds on any sporting event and return the money if the bet does not play. A good opportunity to insure yourself against unnecessary nerves and fears, isn’t it?
  3. In order for a registered user to use this type of bet, it is necessary to select the “Place a bet without risk” option. After that, the user confirms the bet. It is important to remember that win-win bets can be concluded by single, express and a system with certain requirements.
  4. When making a risk-free bet, the amount that the player decided to bet is deducted from his game balance, as in the case of placing a regular bet. In case of a loss, all the money wagered is returned to the game account of the client’s 4rabet site.
  5. Risk-free bets are allowed on sports disciplines from the pre-match line and the live section. Bets on the virtual sports section also participate in the promotion. If the single bet does not play, then the refund will occur at the time of the calculation of the event. When choosing a system or express, a return in case of loss will occur after the last match in the system or express has been settled.
  6. This promotional offer can only be used by players registered on the 4rabet website. It is forbidden to create duplicate accounts in order to obtain the right to use a win-win bet. Such users will be identified and blocked, and their funds in their accounts will be frozen.
  7. Freebet options:
  • It is worth recalling that a free bet is a free bet that is available to a player after creating an account on the betting platform. This type of bonus allows the bettor to participate in a risk-free bet with a bookmaker: if he loses, he does not lose his own funds, and if he wins, he receives the won money on his account.
  • The second option for implementing this bonus offer involves doubling the first deposit made by the player after the first bet. The accrued amount can be used to conclude a risk-free bet. In case of a loss, the accrual is burned out; in case of a win, the beginner makes a profit in accordance with the quotes of the selected event.
  • With regard to 4rabet freebet characteristics, the players of this sportsbook have access to 3 categories of these bets:
  • Standard free bet. In this case, the bet does not receive a refund status. Only the amount of money that the bettor won is credited directly to his account.
  • Free money bet. In the case of this type of bet, the player will receive both the amount of the won funds and the free bet amount, which is profitable enough to try this option.
  • No risk bet. We have already familiarized ourselves with this characteristic above. The bet amount is debited from the bettor’s account and returned in case of an unsuccessful bet.
  • Freebet bonus offers have a number of advantages, among which it is worth highlighting such characteristics as:
  1. The main advantages of this type of starting bonuses are:
  • Easy to receive, because the player only needs to place a bet on any amount.
  • Lack of additional conditions for calculating the bonus amount.
  • The ability to quickly withdraw funds received if you win a bet.
  • 4bet players should carefully monitor all free bet options provided by this company.
  1. As soon as the bonus is credited to the client, he will immediately receive all the useful information. The player will find out what the allowed range of odds is intended for him, which leagues, matches and sports can be bet on, as well as other facts about the free bet and how it works.

Forbidden countries

Players are ineligible to register, make deposits take part in welcome bonus promotion if they are citizen at least one of the listed countries:

  • Russia
  • Ukraine
  • Belarus
  • United States
  • Canada
  • Israel
  • United Kingdom
  • Australia
  • Denmark
  • France
  • Germany
  • Norway
  • Sweden
  • Switzerland
  • Netherlands
  • Poland
  • Italy
  • Iceland
  • Ireland
  • Hungary
  • Belgium

Casino Games restricted territories

Please be advised that the following providers have updated their restricted areas list:

  1. Habanero:
  • Prohibited territories: Australia, Cyprus, France, Philippines, Singapore, South Africa, Taiwan, USA, Italy, Great Britain, Bulgaria, Colombia, Croatia, Denmark, Estonia, Latvia, Lithuania, Portugal, Romania, Spain, Sweden, Netherlands.
  • Tom Horn: Israel, USA, UK.
  1. Pragmatic play:
  • Blocked list: USA, France, Israel, Ukraine, Taiwan, Australia, North Korea, Cyprus, Philippines, Singapore, Great Britain, Italy, Denmark, Spain. , Bahamas, Gibraltar, Sweden, Portugal, Romania, Bulgaria, Lithuania, Serbia, South Africa
  • Blocked territories for Peaky Blinders game: UK, USA, Hong Kong, Turkey, France, Belgium, Spain, Singapore, Iran, Syria, North Korea, Ships
  • Leap Gaming: Australia, Cyprus, France, Israel, Philippines, Singapore, South Africa, USA
  • Amatic: Afghanistan, Albania, Algeria, Angola, Antigua and Barbuda, Armenia, Australia, Austria, Cambodia, China, Cuba, Cyprus, Ecuador, Estonia, French Polynesia, France and territories, Georgia, Guyana, Hong Kong, Indonesia, Iran, Iraq, Israel , Kuwait, Laos, Libya, Liechtenstein, Macau, Myanmar, Namibia, Netherlands Antilles, Nicaragua, North Korea, Pakistan, Panama, Papua New Guinea, Philippines, Singapore, Slovakia, South Africa, South Korea, Sudan, Switzerland, Syria , Taiwan, Tunisia, Uganda, United States of America and territories, Vietnam, Yemen, Zimbabwe, United Kingdom.
  • Push Gaming: Afghanistan, Albania, American Samoa, Angola, Australia, Bahamas, Barbados, Bosnia and Herzegovina, Botswana, Burkina Faso, Cambodia, Cayman Islands, Cuba, Denmark (if they do not have a local license), Egypt, Eritrea, Estonia (if not under local legislation). , license), Ethiopia, France, French Guiana, French Polynesia, French Southern Territories, Guadeloupe (FR), Guam, Holy See (Vatican), Hong Kong, Iran, Iraq, Israel, Jamaica, Kuwait, Laos, Latvia (if local licenses), Macau, Malaysia, Marshall Islands, Mauritius, Morocco, Myanmar, Netherlands (excluding local licenses), Nicaragua, Nigeria, North Korea, Pakistan, Panama, Poland, Puerto Rico, Qatar, Saudi Arabia, Senegal, Singapore, South Africa, Sudan, Sweden (excluding local license), Syria, Taiwan, UAE, Uganda, UK (without local license), US Minor Outlying Islands, US Virgin Islands, US, Vanuatu, Yemen, Zimbabwe, Armenia, Belgium, Colombia, Denmark, Estonia, France and its Territories, Georgia, Germany, Italy, Latvia, Lithuania, Mexico, Republic of Serbia, Romania, Spain.
  • Relax Gaming: Afghanistan, Algeria, Antigua and Barbuda, Australia, China, Cuba, Guyana, Hong Kong, Iran, Iraq, Israel, Kuwait, Libya, Myanmar, North Korea, Pakistan, Panama, Papua New Guinea, Philippines, Singapore, Sudan, Syria, Taiwan, Yemen, Zimbabwe.
4.6/5 - (15 votes)

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